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Building Progress Update: Outlaying Areas and Interiors
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20131010
Building Progress Update: Outlaying Areas and Interiors
Howdy y'all. Time for another update!
We are still alive and kicking, for anyone who might be wondering (for shame!)
Since our last update, we've gathered ourselves up a new builder to the project, who has made some of the areas outside of the city (including forests!) Inside the city, the Sultry Siren has seen work (though its not finished, I changed my mind on the layout like four times.... ) and the Muzad has seen more progress.
Perhaps the highlight of this update is the revealing of our first dungeon!.... Or at least, the beginnings of it anyway. I needed a playground to test hostile spawn scripts and loot stuff. It will probably go through a few revisions before our future playerbase ever experiences it as their first and lowest-level dungeon, but here's a hint: its dark and smelly.
Lately I've been in a time crunch so I haven't been able to get out the screenshots I wanted to, so stay tuned. I haven't forgotten!
We are still alive and kicking, for anyone who might be wondering (for shame!)
Since our last update, we've gathered ourselves up a new builder to the project, who has made some of the areas outside of the city (including forests!) Inside the city, the Sultry Siren has seen work (though its not finished, I changed my mind on the layout like four times.... ) and the Muzad has seen more progress.
Perhaps the highlight of this update is the revealing of our first dungeon!.... Or at least, the beginnings of it anyway. I needed a playground to test hostile spawn scripts and loot stuff. It will probably go through a few revisions before our future playerbase ever experiences it as their first and lowest-level dungeon, but here's a hint: its dark and smelly.
Lately I've been in a time crunch so I haven't been able to get out the screenshots I wanted to, so stay tuned. I haven't forgotten!
Judas Iscariot- Admin
- Posts : 255
Join date : 2013-08-03
Location : The Muzhahajaarnadah
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